I started my career at an advertising agency as a graphic designer before transitioning to a UX/UI Designer and Illustrator.
With over 16 years of experience in UX/UI design and illustration for games, animations, and comics, I've collaborated on varied projects for companies such as Saber Interactive/THQ Nordic, 3D Realms/Slipgate Ironworks, HOMA, Nickelodeon, Funcom, PUBG Corporation, Gameloft, Daedalic, Inkarnate, and many others.
My experience has allowed me to work closely with Art Directors, Game Directors, and Producers, giving me a deeper understanding of game development and web design across various disciplines. This background has enabled me to focus on creative leadership and project management while ensuring an exceptional user experience.
I thrive on tackling challenging projects and enjoy experimenting with different styles.
All in Hole (mobile)
• Led a full UX/UI revamp of the live game.
• Built and led the UI team, defined how the work was planned, reviewed and delivered, and acted as support to the art director.
• Worked with producers to introduce and improve the team's systems: file structure, pipeline, documentation and handoff.
Tempest Rising (PC) — Saber Interactive / 3D Realms / Slipgate Ironworks
• Led the UI team and the game's UX/UI, from direction and flows through final in-game UI, working closely with design, art, production and engineering.
• Partnered with the game director and art director to set the UX/UI vision.
• Worked with producers to shape the team's production pipeline, feedback loops and handoff process.
• Designed the game's official website.
• Designed the UX/UI for a white-label online casino platform, from branding and style guides through flows, prototypes and final assets.
• Owned design end to end, through handoff to development.
• Delivered UX/UI design for game and web clients, including Funcom (Mutant Year Zero), Daedalic (A Year of Rain), PUBG Corporation, Gameloft, Nickelodeon, Thunder Tier One and TMNT.
• Covered full projects from mood boards, flows and wireframes to final UI assets, alongside concept art, illustration, logos and icon sets.