Velislav Ivanov
Velislav Ivanov
Lead UX/UI Designer | Game UI for PC, Console and Mobile
Sofia, Bulgaria

Summary

I started my career at an advertising agency as a graphic designer before transitioning to a UX/UI Designer and Illustrator.

With over 16 years of experience in UX/UI design and illustration for games, animations, and comics, I've collaborated on varied projects for companies such as Saber Interactive/THQ Nordic, 3D Realms/Slipgate Ironworks, HOMA, Nickelodeon, Funcom, PUBG Corporation, Gameloft, Daedalic, Inkarnate, and many others.

My experience has allowed me to work closely with Art Directors, Game Directors, and Producers, giving me a deeper understanding of game development and web design across various disciplines. This background has enabled me to focus on creative leadership and project management while ensuring an exceptional user experience.

I thrive on tackling challenging projects and enjoy experimenting with different styles.

Resume PDF

View

Skills

UI DesignUX DesignLogo DesignConcept ArtIllustrationComic ArtCover

Software proficiency

Photoshop
Photoshop
Illustrator
Illustrator
Figma
Figma

Productions

    • Mobile Game
      All in Hole
    • Year
      2024
    • Role
      Lead UX/UI Artist
    • Company
      HOMA GAMES
    • Video Game
      Tempest Rising
    • Year
      2025
    • Role
      Lead UX/UI Artist
    • Company
      3d Realms/Slipgate Ironworks/Saber Interactive
    • Video Game
      Mutant Year Zero
    • Year
      2018
    • Role
      Senior UI Artist
    • Company
      Funcom
    • Video Game
      A Year of Rain
    • Year
      2019
    • Role
      Senior UX/UI Artist
    • Company
      Daedalic

Experience

  • Lead UX/UI Artist at HOMA GAMES
    July 2025 - February 2026

    All in Hole (mobile)

    • Led a full UX/UI revamp of the live game.

    • Built and led the UI team, defined how the work was planned, reviewed and delivered, and acted as support to the art director.

    • Worked with producers to introduce and improve the team's systems: file structure, pipeline, documentation and handoff.

  • Lead UX/UI Artist at 3d Realms/Slipgate Ironworks/Saber Interactive
    March 2021 - July 2024

    Tempest Rising (PC) — Saber Interactive / 3D Realms / Slipgate Ironworks

    • Led the UI team and the game's UX/UI, from direction and flows through final in-game UI, working closely with design, art, production and engineering.

    • Partnered with the game director and art director to set the UX/UI vision.

    • Worked with producers to shape the team's production pipeline, feedback loops and handoff process.

    • Designed the game's official website.

  • Lead UX/UI Designer at Live Interactive Software
    March 2020 - October 2026

    • Designed the UX/UI for a white-label online casino platform, from branding and style guides through flows, prototypes and final assets.

    • Owned design end to end, through handoff to development.

  • Senior UX/UI Artist at Nordikarts (Freelance)
    January 2012 - March 2021

    • Delivered UX/UI design for game and web clients, including Funcom (Mutant Year Zero), Daedalic (A Year of Rain), PUBG Corporation, Gameloft, Nickelodeon, Thunder Tier One and TMNT.

    • Covered full projects from mood boards, flows and wireframes to final UI assets, alongside concept art, illustration, logos and icon sets.